Publications · Kristin Siu

I completed my Ph.D. in computer science at the School of Interactive Computing (in the College of Computing) at Georgia Tech. My dissertation/thesis, Design and Evaluation of Intelligent Reward Structures in Human Computation Games, was in artificial intelligence and human computer interaction for human computation games. Dr. Mark Riedl was my advisor and I was a part of his research group, the Entertainment Intelligence Lab.

Other research projects/interests (i.e., the research I worked on that wasn't dissertation-related) include generative methods for boss encounters in games and narrative AI.

Prior to my game and dissertation research, I was formerly a part of the Graphics Lab at Georgia Tech where I was advised by Dr. Karen Liu (now at Stanford) and Dr. Jarek Rossignac. My work there involved motion capture systems, character animation (retargeting/synthesis), and 3D mesh editing.

I received my B.S. in computer science from Carnegie Mellon University in 2010.

Publications

Human Computation Games

Other Games Research

Character Animation

I also helped write a tutorial on LCP (linear-complementarity-problems) for articulated rigid bodies.

Miscellaneous Research Projects

Action Caption

I made a game exploring Twitter as a platform for human computation. It's been inactive and might disappear at some point because I no longer have access to it. But hey, it was kind of cool even though we never published anything about it.

...Oh yeah, I guess I have a Google Scholar page, too.