I am a Ph.D. candidate in the School of Interactive Computing (in the College of Computing) at Georgia Tech. I am a part of the Entertainment Intelligence Lab where Dr. Mark Riedl is my advisor.

My dissertation research is in artificial intelligence and human computer interaction for human computation games. The working title for my dissertation is “Design and Evaluation of Intelligent Reward Structures in Human Computation Games.”

Other research projects and interests include generative methods for boss encounters in games and narrative AI.

I was formerly a part of the computer graphics group advised by Dr. Karen Liu. My work involved motion capture systems/reconstruction algorithms, motion retargeting/synthesis, and 3D-mesh editing for surgical applications.

I received my B.S. in computer science from Carnegie Mellon University in 2010.


Human Computation Games

Other Games Research

Character Animation

I also helped write a tutorial on LCP (linear-complementarity-problems) for articulated rigid bodies.

Miscellaneous Research Projects

Action Caption

I made a game exploring Twitter as a platform for human computation. More info can be found here.



A hard copy of my CV can be found here.