My dissertation research is in artificial intelligence and human computer interaction for human computation games. The working title for my dissertation is “Design and Evaluation of Intelligent Reward Structures in Human Computation Games.”
Other research projects and interests include generative methods for boss encounters in games and narrative AI.
I was formerly a part of the computer graphics group advised by Dr. Karen Liu. My work involved motion capture systems/reconstruction algorithms, motion retargeting/synthesis, and 3D-mesh editing for surgical applications.
I received my B.S. in computer science from Carnegie Mellon University in 2010.
Human Computation Games
Kristin Siu, Alexander Zook, and Mark O. Riedl, A Framework for Exploring and Evaluating Mechanics in Human Computation Games, in Proceedings of the Twelfth International Conference on the Foundations of Digital Games (FDG), 2017.
Kristin Siu, Alexander Zook, and Mark O. Riedl, Collaboration versus Competition: Design and Evaluation of Mechanics for Games with a Purpose, in Proceedings of the Ninth International Conference on the Foundations of Digital Games (FDG), 2014.
Other Games Research
Kristin Siu, Eric Butler, and Alexander Zook, A Programming Model for Boss Encounters in 2D Action Games, in Experimental AI in Games Workshop (EXAG) at the AAAI Conference on AI and Interactive Digital Entertainment (AIIDE), 2016.
Eric Butler and Kristin Siu, Playable Experiences at AIIDE 2016: Elsinore, in Proceedings of the AAAI Conference on AI and Interactive Digital Entertainment (AIIDE), 2016.
I also helped write a tutorial on LCP (linear-complementarity-problems) for articulated rigid bodies.
Miscellaneous Research Projects
- CS-3451: Computer Graphics (Georgia Tech) (Fall 2011)
- 15-462: Computer Graphics (Carnegie Mellon University) (Spring 2009, Fall 2009, Spring 2010)
A hard copy of my CV can be found here.